Virtual Platforms for Meet Ups

Ever consider using a virtual platform for meeting ups? A group of us at CITL have looked into various online meeting platforms including Around, Gather, High Fidelity, Hubs, Team Flow,…

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Developing Virtual Reality Labs For E&M Courses

Developing Virtual Reality Labs For E&M Courses

There has been an effort to integrate the use of virtual reality in the classroom to aide in teaching, and now is being tested in an E&M course. There are…

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Laura Shackelford VRchaeology Talk

Dr. Laura Shackelford, an associate professor from the Department of Anthropology here at UIUC met with members of VR Club to discuss her ongoing research and development of VRchaeology. The…

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Immersive Education: Virtual Reality and Project-Based Learning in the History Classroom

Immersive Education: Virtual Reality and Project-Based Learning in the History Classroom

Integrating virtual reality into a normal classroom learning is being practiced right at the University of Illinois at their University Laboratory high school where students used Google Earth VR with…

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Using Virtual Reality Technologies for Medical and Engineering Education: Strategies and Examples

Using Virtual Reality Technologies for Medical and Engineering Education: Strategies and Examples

2:30-4:30 p.m. Wednesday, Feb. 10 Speakers:┬áDr. Matt Bramlet (UI College of Medicine Peoria and JUMP Simulation) and Professor Brad Sutton (Department of Bioengineering, Beckman Institute) In this workshop, Dr. Bramlet…

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VR in the Medical Field

VR is not only for entertainment or courses, but can be used to help people mentally and physically. A group of University of Illinois faculty has just gotten their work…

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VR in the News

VR in the News

During the Fall semester, Professor Vincenzi took her class to the virtual world of art and design to create dresses using the Google Tilt Brush. Once the students designed their…

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MACS 326 VR Stories in 360

MACS 326 VR Stories in 360

MACS 326 encourages students to use digital media in the development of virtual communities and virtual worlds, evolving forms of digital representation and communication, digital visual cultures, features of new…

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